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Intel hd graphics opengl 4.3
Intel hd graphics opengl 4.3










intel hd graphics opengl 4.3 intel hd graphics opengl 4.3

Tessellation OK, layered rendering OK, 64-bit float OK but separate shader programs, geometry instancing, multiple transform feedback streams, subroutines, texture gather, texture LOD query all broken! And on top of that, there is no supported program binary formats. 2/ We can't delete shader objects once attached to a program object.įurthermore, only 67% of the OpenGL 4.0 samples are running correctly and only 43% of the OpenGL 4.1 samples. Unfortunately, MacOSX OpenGL implementation still suffers of major old flows: 1/ We can't render into an offscreen framebuffer larger than the window size. November 2013 OpenGL status RSS Feed ~ Comment: by email - on Twitter ~ Share: Twitter - Facebook - Linked In - Google+ - Permanent linkĬompared to the previous OpenGL status, the major changes are the release of MacOSX 10.9 with OpenGL 4.1 which implementation is tested here and AMD drivers exposing a full OpenGL 4.3 support.












Intel hd graphics opengl 4.3